﻿
#if WINDOWS_PHONE

using System;
using System.Net;

namespace RestSharp.Compression.ZLib
{
    /// <summary>
    /// Describes how to flush the current deflate operation. 
    /// </summary>
    /// <remarks>
    /// The different FlushType values are useful when using a Deflate in a streaming application.
    /// </remarks>
    internal enum FlushType
    {
        /// <summary>No flush at all.</summary>
        None = 0,

        /// <summary>Closes the current block, but doesn't flush it to
        /// the output. Used internally only in hypothetical
        /// scenarios.  This was supposed to be removed by Zlib, but it is
        /// still in use in some edge cases. 
        /// </summary>
        Partial,

        /// <summary>
        /// Use this during compression to specify that all pending output should be
        /// flushed to the output buffer and the output should be aligned on a byte
        /// boundary.  You might use this in a streaming communication scenario, so that
        /// the decompressor can get all input data available so far.  When using this
        /// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
        /// enough output space has been provided before the call.  Flushing will
        /// degrade compression and so it should be used only when necessary.
        /// </summary>
        Sync,

        /// <summary>
        /// Use this during compression to specify that all output should be flushed, as
        /// with <c>FlushType.Sync</c>, but also, the compression state should be reset
        /// so that decompression can restart from this point if previous compressed
        /// data has been damaged or if random access is desired.  Using
        /// <c>FlushType.Full</c> too often can significantly degrade the compression.
        /// </summary>
        Full,

        /// <summary>Signals the end of the compression/decompression stream.</summary>
        Finish,
    }
}

#endif
